Projects
A real-time multiplayer game and the two frameworks it runs on, all designed and developed by me.
Real-time multiplayer game in development
Jump Jupiter
A rebuild of a 2009 browser game in Unity, running on a server architecture I designed. Release is planned for spring 2027.
More about Jump JupiterFramework for communication between servers
Pulse
A call to another server looks like a function call in code. Pulse generates the code for it at compile time, and the transport can be swapped.
More about PulseFramework for data access
Surge
The same application code works with a single PostgreSQL server or with many distributed databases. Surge generates the access code at compile time.
More about Surge